Archive for February, 2007

Captain Pizazz and the Defenders of Funk

Posted by Animize on February 19th, 2007

CityTown is overtaken by zombies under the control of Lord Rigormortis, assisted by one of his most gangsta henchman, the Perpetrator. Captain Pizazz and his sidekick Boy Joy accept the roles of groovy super-duo destined to drop the FUNK and enforce the FIST OF FUNK. CityTown is where it’s going down, you dig? The iClone animated series, Captain Pizazz and the Defenders of Funk coming soon from The Martin Bros.



iClone tutorial - Create Props with 3D Blocks

Posted by Animize on February 14th, 2007

iClone 3D Blocks tutorial for creating, texturing and merging custom Props for your film.

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Animating “The Softwire” with P.J. Haarsma

Posted by Animize on February 14th, 2007

Sci-fi novelist, PJ Haarsma talks about his experience with animating the characters of “The Softwire” using CrazyTalk (www.reallusion.com/crazytalk)

Machinima 101 showcases iClone as flexible Machinima studio

Posted by Animize on February 10th, 2007

Understanding the fundamentals of filmmaking formulates a finely tuned film. However, understanding the visual definition of these composition concepts is not well translated from textbooks so a challenge to build a collection of visual filmmaking terms through a series of short films was accepted. Machinima.com hosts a detailed filmmakers resource center with access to articles, tutorials, and other filmmakers where the goal to collectively enhance the craft is key. iClone and Reallusion sponsor the Machinima 101 Filmmakers Resource Center on Machinima.com. Check out the 36 iClone shorts produced by the Martin Bros. and powered by Reallusion.

Shooting - iClone Filmmaking Terms

Directing - iClone Filmmaking Terms

Editing - iClone Filmmaking Terms

iClone 2.0 releasing in March

Posted by Animize on February 10th, 2007

iClone 2.0 is set to release in March with more powerful content and HD video output. New content included with iClone 2.0 introduces a real-time SFX special effects engine for particle and fog visual effects. Generate instant jet thrusters, weather, blood spatter, tunnels, magic, lasers more with a completely new SFX section of iClone featuring a Modify panel with control over particle and emitter assignment to characters, scene objects or as environmental effects. The image posted here is a glimpse of what will be possible with iClone 2.0 particle effects and the ability to assign them to character bone segments. Dr. Drill of CoolClones.com contributed this Torch from iClone 2.0 beta currently in testing.