Archive for May, 2008

Metroid: Brainclone Genocide with iClone

Posted by Animize on May 30th, 2008


METROID braInClone GenOcide from The Martin Brothers

Way, way, waaaay, before Lara Croft grunted and moaned her way through Tomb Raider there was another galactic girl power that kept us asking for more, Samus Aran of Nintendo’s Metroid series. Beginning with the classic NES 8-bit wonder, Metroid consumed mega hours of intense play with users determined to solve the levels, beat the bosses and ultimatly defeat Mother Brain. Mother Brain, here’s a boss name that will forever belong to Metroid and like many other Nintendo titles, Metroid adds to the amazing foundation that Nintendo built on their highly recognizeable and celebrated title empire.


Metroid Machinima Animation James Martin Martin Brothers Studio

Whether you rocked the NES, Gameboy, Super Nintendo, N64, Gamecube or Wii, you likely spent some time immersed in the world of Metroid. iClone filmmaker, James Martin of The Martin Brothers, returns to the adventure with a twist on Machinima. Metroid: Brainclone Genocide is a 12 minute animated short-film inspired by the music of MetroidMetal.com where Grant Henry and fellow musicians transform the music of Metroid into crushing Heavy Metal anthems. What started as an appreciation for Metal Metroid’s music has evolved through the project into Metal Metroid joining an elite group of musicians that have offered official artist premission and support to their music for a Machinima film.


Metroid Machinima Animation James Martin Martin Brothers Studio

Metroid: Brainclone Genocide is created with Reallusion iClone 2.5 featuring a rigged Samus as a custom iClone character prepared for animating in iClone with 3D Studio Max.

Filmmaking in a real-time engine like iClone let’s the storyteller shift and shape the scene like a living organism that instantly reflects your adjustments,” said James.


Metroid Machinima Animation James Martin Martin Brothers Studio

See more about how the content was created for the film.

More about Martin Brothers: www.TheMartinBros.com

Metroid Machinima Animation James Martin Martin Brothers Studio

Jesus! Rampage in Rio

Posted by Animize on May 24th, 2008

Cristo Redentor

The Film the World contest has inspired some great shorts from the community showcasing iClone animation and Google SketchUp models. Here’s one of the latest submissions from iClone filmmaker David-Josue. Josue goes big with his latest iClone short featuring a towering romp through Rio de Janeiro with Christ the Redeemer.

Notes from David:
(Portuguese: O Cristo Redentor), is a statue of Jesus Christ in Rio de Janeiro, Brazil.
The statue stands 39.6 metres, and is located at the peak of the Corcovado mountain overlooking the city. A symbol of Christianity, the statue has become an icon of Rio and Brazil.

In this short animation film Christ the Redeemer,is back to life. He is walking down Rio de Janeiro streets, undressing little by little, until He plunges into the sea.

This video is inspired by the famous commercial film of Hollywood chewing gum ]

Machinimazine! Honor and M.D. McCallum

Posted by Animize on May 19th, 2008

iClone Filmmaker, M.D. McCallum debuts, ‘Honor’


Honor, is a first in iClone Machinima where M.D. brings his illustrated comic to life through vignettes filmed with iClone.
M.D.’s description: [This is his] teaser from web based machinimazine featuring Medieval characters and episodes. Sponsored by Reallusion.com
Located at: honor.mdmccallum.com

Superfici 1.0 - An Experiment in Avatars as Art

Posted by Animize on May 12th, 2008

Italian architectural and interior design with 3D animation

Bologna based iClone user, Comunicazionivisive uses iClone for unique art installtions that are moving the architectural canvas and home fashion forward using avatars as art. Comunicaz’s motion projection art created with iClone is a great example of a minimalist approach to iClone with impressive results. A good lesson in simplicity for all of us iClone filmmakers and artists.

Niji-iro BASU… ANIMATED!

Posted by Animize on May 9th, 2008


iClone filmmaker, John Holland releases his latest Utada Hikaru music video. John said,” This is my 12th Utada iClone video, and 3rd in my Heart Station series. I had a lot of fun making this video and I hope all who watch it enjoy it.”

Eric Rosner, CrazyTalk Power User

Posted by Animize on May 5th, 2008

Eric Rosner is an animator and director of animation for TVLand & Nick@Nite. Eric animates with CrazyTalk and is one of the official CrazyTalk Power Users.



read more | digg story

Google 3D Basecamp to showcase iClone

Posted by Animize on May 3rd, 2008

Google 3D basecamp iClone ReallusionWe are happy to announce that Reallusion iClone has been selected by Google to join the Google 3D Basecamp held June 11th-13th at Google’s campus in Mountain View, CA.
John Martin II, Reallusion VP of Product Marketing will speak to Google SketchUp’s powerusers and guests demonstrating iClone’s real-time 3D animation tools and their animation extension to Google SketchUp.

Reallusion added support for the Google SketchUp SDK in December 2007 making it possible to import any 3D model in SKP format into iClone. Opening the doors for many possibilities, adding SKP to iClone makes it possible for iClone users and Google SketchUp users to equally benefit from the compatibility. Google SketchUp, which can be downloaded for free from Google’s site can model custom 3D assets for iClone providing a free modeling tool for any iClone user. iClone users can also browse, select and download any one of the thousands of 3D models available for free from the Google 3D Warehouse. Google SketchUp and 3D Warehouse users have the opportunity to bring their creations to life with animation and character population for any 3D model or scene.

    Architects can create their 3D models in SketchUp and export them into iClone to inhabit their models with live characters, skies, terrain and more, transforming models into living environments.
    Animators, Storytellers, Machinima creators and filmmakers of all flavors may access the massive model library within 3D Warehouse to easily fill iClone scenes with instant props, characters accessories and 3D scenes without the need to hire a modeling professional.
    Educators and students exploring the world of 3D with Google SketchUp can extend their experience into animation with iClone allowing exercises in modelling to segue into animation with ease.

More information about Google 3D Basecamp